EastWest Sounds SPACES II

EastWest Sounds SPACES II
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EW-311D
ADK-EWS-1517-00139
EastWest Sounds
Mac & Win
Availability: In stock
$299.00

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Spaces II

The Sequel to the Ultimate 24-bit True Stereo Convolution Reverb. Free 10 Day Trial Now Available!

SPACES II from EASTWEST is the highly-anticipated sequel to SPACES I, the top-selling convolution reverb engine endorsed by top industry professionals which set a new standard in impulse recording techniques. Produced by Doug Rogers and Nick Phoenix, SPACES II includes hundreds more new reverbs recorded in churches, concert halls, opera houses, catacombs, train stations, recording studios, and warehouses. It includes a new streamlined user interface, new control features, a vastly expanded collection of instrument specific reverbs, plus all of the reverbs from SPACES I, making SPACES II the most powerful and versatile convolution reverb on the market.

Instrument Specific Reverbs

A unique feature of SPACES II is the instrument specific reverbs that have been designed to take the guesswork out of instrument reverb selection. Only the SoCal hall was recorded using this method in SPACES I and it was so popular six locations with instrument specific reverbs are now included in SPACES II. How was this done? An ATC speaker array was created to emulate the sound projection patterns of each instrument or section. For orchestral halls, a recording was taken in the exact position an instrument would be on stage. A French horn fires its sound backwards against the back wall, therefore, an impulse for a French horn was created by firing the sweep tones from the middle to left rear of the stage, backwards and slightly towards the floor. 1st violin section recordings were taken by firing a series of speakers at an angle toward the ceiling, just like a real section, with a fifth speaker firing towards the floor to emulate the body of the violins. A choir shoots straight out from the back, a celeste or harp is usually way over to the side and a lot of that sound goes up giving you early reflections. Most soundtrack composers that use SPACES I consider the instrument specific reverbs from the SoCal Hall to be ground breaking. Set up a mixing template with unique reverb for the strings, brass, winds, percussion and choir and something magical happens. In SPACES II five more locations were added using this technique for a total of six. There are 324 instrument specific reverbs in SPACES II compared to 48 in SPACES I for a total of 372. It took a massive effort, but the results speak for themselves.

Brand New Spaces

From stunning concert venues like Abravanel Hall in Salt Lake City, Reynolds Hall in Las Vegas, and the War Memorial Opera House in San Francisco, to exquisite sounding churches like St. Patrick’s and St. Dominic’s, to unique and extraordinary sounding locations like catacombs and Union Station in Los Angeles and many more, the reverbs from these brand new spaces will inspire you and help bring your compositions to life with incredible realism. These are some of the best locations EastWest has recorded in and they will all perfectly compliment the locations from SPACES I.

New Streamlined User Interface + New Control Features

SPACES II features a streamlined, completely re-vamped user interface. Now the user can actually see visuals of each space - including those from SPACES I! In additional, new Next / Previous arrows allow the user to easily navigate the 1,020 reverbs from this massive collection. The biggest new feature is a brand-new Decay Time panel. Now you’ll have absolute control of the decay time of each and every space, allowing for the ultimate in customization.

Same Revolutionary Recording Techniques

The same revolutionary impulse recording techniques that made SPACES I so popular have been replicated in this new collection. The best gear from Fairchild, Manley, Meitner, Neumann, Neve, Sennheiser, Sony, Telefunken, and TG were used in each recording. ATC Monitors were used in each space to emulate the real-world sound projection properties of various instruments. SPACES II includes a very hi-resolution, True Stereo engine that focuses on delivering the very best sound at a very low CPU load. Most impulses are in 8 channel format, so surround mixes can be created.

FEATURES

  • Produced by Doug Rogers and Nick Phoenix
  • 1,020 reverbs recorded in locations worldwide
  • Includes 372 Instrument specific reverbs recorded in 6 locations
  • Highest resolution, most useful reverbs available
  • 24-bit True Stereo, with surround capability
  • New convolution engine
  • Brand new user interface with visuals representing each space
  • Brand new Decay Time control feature
  • New Next / Previous buttons for fast navigation
  • ATC, Neumann, Telefunken, Neve, Meitner Signal Path
  • Film Score, Rock, Pop, Jazz, Classical, Esoteric and Dreamy Reverbs
  • Low CPU usage, with cleanest signal path possible

 

Locations

A Simply Massive Collection from Around the World

Churches

  • Abandoned Abbey
  • Angels Cathedral (True Stereo) ‚Äì NEW!
  • Berlin Church (True Stereo)
  • Grace Church (True Stereo) ‚Äì NEW!
  • Hamburg Cathedral (True Stereo)
  • LA Cathedral
  • LA Church
  • NY Church
  • Sacred Heart (True Stereo) ‚Äì NEW!
  • Santa Barbara Temple
  • St. Dominc (True Stereo) ‚Äì NEW!
  • St. Patricks (True Stereo) ‚Äì NEW!

Concert Halls

  • Abravanel Hall (True Stereo) ‚Äì NEW!
  • Ace Hall ‚Äì NEW!
  • Davies Hall (True Stereo) ‚Äì NEW!
  • Dortmund Concert Hall (True Stereo)
  • LA Guitar Venue
  • LA Piano Hall
  • Northwest Orchestral Hall
  • NY Piano Hall
  • NY String Hall
  • Pasadena Taiko Hall
  • Reynolds Hall (True Stereo) ‚Äì NEW!
  • San Francisco Hall
  • So. Cal. Orchestral Hall

Courtyard

  • Malibu Stone Courtyard

Caves

  • Carlsbad Caverns

Digital

  • Classic Digital
  • Digital Hollywood Hall
  • Gated Room Reverb
  • Planetary Manifestations
  • Vocal Digital

Forests

  • Hamburg Forest
  • Hamburg Lake Forest

Opera House

  • War Memorial Opera House (True Stereo) ‚Äì NEW!

Parking Garages

  • SM Parking Garage
  • WLA Parking Garage

Plates

  • Classic Rock Plate ‚Äì NEW!
  • EW Vintage Plates

Rock Rooms

  • LA Big Drum Rooms
  • LA Small Drum Rooms
  • LA Studio Drum Rooms ‚Äì NEW!

Solo Vocal

  • Solo Vocal

Stages

  • LA Scoring Stages

Studios

  • EastWest Studios

Swimming Hall

  • Berlin Swimming Hall (True Stereo)

Tanks

  • SM Concrete Tank
  • SM Water Tank

The Catacombs

  • The Catacombs ‚Äì NEW!

Train Stations

  • Long Tunnel
  • Union Station ‚Äì NEW!

Warehouses

  • 544 Mateo (True Stereo) ‚Äì NEW
  • ACME Storage
  • Compton Warehouse
  • WLA Loading Dock

Technical Information

Generally, all info related to the reverb selected is displayed in the interface window of SPACES II.

The following is useful information -

  • M-S: means mono in and stereo out. So normal stereo reverb, where the input is summed to mono before being processed.
  • S-S: means stereo in and stereo out. So true stereo. Each channel L and R is processed with its own unique stereo impulse.

Typically an impulse is taken with the source on the left side of the stage and the right side of the stage. Each impulse is stereo. When they are put together you get a true stereo 4 channel snapshot of the space. We encourage users to use the true stereo versions of the impulses. The true stereo switch on the interface is an indicator, not a switch. It indicates what you have loaded.

  • FR: means front mics.
  • RR: means rear mics. These can be used to create a surround mix, or to pick a reverb that you like. Generally the rear is longer and darker.
  • FILTER: This allows users to limit the frequencies sent to the reverb, you can high-pass, low-pass, or both. When selected, a frequency response graphic will appear in the center window.
  • DECAY TIME: This allows users to shorten the reverb time of the loaded preset.
  • MONO: turn on to mono the reverb.

System Requirements

Below are the minimum and recommended hardware requirements for using SPACES II on your computer. Please see the Play User 6 Manual for a complete list of the Hardware and Software Requirements for installing and running any Play Library.

  • 1.7GB free hard disc space.

MAC MINIMUM REQUIREMENTS

  • Intel Core 2 Duo Processor 2.7GHz or higher
  • 8GB RAM
  • Mac OSX 10.7 or later
  • 7200 RPM or faster (non energy saving) hard drive for sample streaming

PC MINIMUM REQUIREMENTS

  • Intel Core 2 Duo, or AMD Dual Core 2.7GHz or higher
  • 8GB RAM
  • Windows 7 or later
  • Sound card with ASIO drivers
  • 7200 RPM or faster (non energy saving) hard drive for sample streaming

MAC RECOMMENDED SYSTEM

  • Mac Pro Late 2013 edition (current model with round enclosure) or above
  • 16GB RAM or more
  • Mac OSX 10.7 or later
  • SSD (Solid State Drive) for sample streaming

PC RECOMMENDED SYSTEM

  • Intel Xeon E5 (or equivalent) running at a minimum of 2.7 GHz (or above)
  • 16GB RAM or more
  • 64-bit Windows/Host Sequencer
  • Sound card with ASIO drivers
  • SSD (Solid State Drive) for sample streaming